v0.21 Changelog


I was able to get a little polishing done for the new content, but not a lot got done for other content (including the partially implemented trophies; sorry about that, v0.22, I promise). This is mostly due to my being gone for the majority of the past week. But I'm home now, and I said v0.22 is coming out today, so here it is.

Or, well, here's the change log. If you want early access, you've gotta go to Patreon, Subscribestar, or buy it here.

v0.21
Added the next story segment - the Wastes. Including:
- A new region to explore, featuring three Estates and a secret area.
- A new Maid with holy Restoration Theurgy.
- The opportunity to open that Ashlands cave chest that’s been mocking you for years.
Added missing interaction events to the area beneath the shed.
Added a bugfix feature to the war map that re-defaults squad positions if they’re set to 0.
Added a save image for the Ash Lands maps.
Added new dialogue to Jenny to acknowledge the events of Aridius’ Estate.
Fixed a bug that could cause the Clown Nose to appear in the attic without the trophy.
Fixed a bug that caused A Long Time Coming to not update after receiving Trophy 33.
Fixed a bug that allowed entering the shed while a Maid’s repeatable Freeze event was active.
Fixed a bug that may cause the Homing Stone’s teleport to stay locked after the war ends.
Updated Clear Pond Paths events to provide clearer direction and avoid a duplicate message.
Updated the on-use messages for Poisonous Fog, Darkened Fog, and Choking Fog for flavor.
Updated the Wastes map to include location labels.
Updated the Augalamh Pond priestess events to not trigger after her disappearance.
Updated Katrina to include her “victory” scene once unlocked at the player Estate.
Updated the wait timer on the priestess’ first appearance to be shorter.
Various other minor dialogue updates.

Files

Maids & Masters v0.21 WIN.rar 1.9 GB
7 days ago
Maids & Masters v0.21 MAC.rar 3.1 GB
7 days ago

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