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i got to where it is now but discoverd  a bug whit 2 estaest during the war when the war ended both the servant and folk esteat got destrod even after i cleared them durning the war the one with folk also did not react as i freed it even afther a conversation said i did also whit trophy 35 even after  complete stealt  i did not get it ps exept 35 i only miss 30 cant find the pickaxe 31 cant find the dog and 28 wich i did not realise was not for solving the murder and 34 can i still get them but still super great game one of  my top 10 adult games

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Bahasa Indonesia: Is there a sequel to fighting the ravens?

Sorry, but I'm not totally sure I understand the question.

If you're asking if it's possible to get past him because that's what the quest log is telling you to do - yes, but not yet. That fight isn't available until v0.22, which is the current early access version.

If you're asking something else, I'd be happy to answer if you can clarify.

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i came back to this game after 2 years  years still love it and i am going for 100% but i cant find the 4 druid found beach deep wilds and house one can you mabey tell witch region it is in like north forrest or somthing  

Man does it feel weird to think I've been developing this game for that long. Glad to hear you're enjoying it, though!

There's one in each forest region, not counting the one off by herself, with the one in the Dense Wilds being the one for the West Forest and the one on the beach being the one for the North Forest. Sounds like you're missing the one in the South Forest.

thanks i will look but schould deep wilds not be the one for south forest

The Dense Wilds and the Deep Wilds are two different locations.

tanks for clarification the 1 within the deep wilds within the spiral was the one i already have now on to explore the dense woods any tips (:

cant find it can i please get a weak hint i reale cant find her

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Do you have any plans for an android port ?

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I've made a couple attempts at it, but so far none have been successful. I might try again once I hit v1.0, but it might also not be possible due to the plugin environment.

Some people have gotten emulators like JoiPlay to get the game working on mobile, though. Obviously that's not officially supported, so I can't really help with that, but it might be worth a shot.

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Thanks

is there truly no hope for a potential time limit event to save the girl before she gets bit by the snake in the beginning like you have I don't know a day to save her before it happens

Nope. Sorry.

The closest thing there is to a time limit that would apply would start when you push new game, and would end when you sit down for dinner with Melissa. That's the one day's worth of time that she could potentially be saved in.

so i would be able to save her in arrival? or the main game?

I need some guidance, this is during the beverly war arc and the 1st summit meeting with viridius. I cannot make progress, do I need to go into my guest room? I can't. I can't go into the main building either. I interacted with every door and npc but no progress, and I can't leave.

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Well, that's a problem. One I never anticipated on top of that. Thanks for calling this out!

What you need to do to progress is go into the main mansion's west wing and talk with Jeannie, who is in front of the conference room. You're being stopped from doing that because a switch is active from something you did earlier to make Viridius mad at you.

It's a simple enough problem to fix - I just added some conditional checks for the summit being active - so that's done for v0.23, but unfortunately I don't see a way for you to continue without the bug being fixed. So, I put a patch into the latest change log. There's instructions on how to apply it there as well.

Let me know if it works (or doesn't work) for you.
(and sorry for taking so long to get back to you, this past week has been very hectic)

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Yep, it works now, can't believe griselda tried to thrall me and then bricked my game 😆. Thanks for the reply. I won't fault you for irl stuff. But here's the update on what's going on now.

Since applying the bug fix. I noticed that the dialogue from phoebe about finding the headstone is gone now. I'm guessing it's because the player model was moved into the estate and now avoids the dialogue but idk how rpg maker works. 

Idk if you want or don't want to deal with this, I'm just updating you on the procress. Personally I think they aren't major issues, probably will be fixed in the .23 update either way. 

Typical Griselda.
I'm glad it worked, though!

I'd rather get bug reports so I can address things, even if it ends up being something I've already fixed or that I'd have found anyway. It's actually the main way I fix most bugs. As much as I do my best to playtest and bug hunt on my own, I'm just one dude, and this game is way bigger than I ever intended for it to be.

And yeah, there's some automated event dialogue (as well as an early challenge fight) that could happen when it wasn't supposed to that was related to taking the aggressive path over the diplomatic path when you first go to Viridius' Estate. That got fixed along with the doors checking if they're supposed to be locked or if you're there for the summit.

I'm gonna assume this is another bug tbh but I don't think I can clear this estate, I got the message saying the beverly maids had been dealt with, but the maid's dialogue hasn't changed.. I can't use the beds to rest which is very annoying... there's also a wrong room spawn, I mean that if you go through the door behind the bar, all the folk revive themselves, oh yes mine got killed, idk if I can do anything about that. If I go back and pass the hallway door then it fixes itself though.

Yeah, this is something I'm still investigating. The same bug was happening with a different door and apparently I missed it.

The Maid there still being up is another bug that I'm still investigating - she's supposed to sacrifice herself to give the Folk a few more turns to wait for you, but I keep getting reports that she's standing when the Folk aren't, so something isn't triggering correctly.
It's most likely enough turns have passed that everyone should be down, but I'm having trouble recreating the bug, so it hasn't been fixed yet. Hopefully for v0.23, but it's done an alarmingly good job of dodging me so far.

The other part of it - not being able to sleep in the beds and the location seeming incomplete - is because it is incomplete. It wasn't until I was looking at it today that I realized there are some other operations that should happen based on other actions (and some player direction you should get if one of those actions wasn't taken) that it looks like never got added in, so I'll have to fix that for v0.23.

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Well you can hire me to be the bug tester because I just found another one. I'm wondering if I download the game wrong or something now..... yeah viridius is still mad part 2. I cannot bring viridia to him, if I go to the east side of the mansion he just tells me to not teleport with his hold? And kicks me out, oh and the ranch is also blocked by invisible butlers telling me to leave so I get the full package of the out to the village experience. 

I tried during and after the war arc but no dice

2nd the bearegard estate again, um they're all alive except the mother and child... and the maid lost the rest option... yeah... oh and a question regarding bearegard estate, the maid and the folk. Is it possible to save them all if I get there in time. Not that is it an option, but is it bugged so I can't save the estate no matter what? 

...3rd is the nittercott estate, the one with all the stunned servants after the master died. It may just be a me issue but I defeated the top enemy, I got the dialogues about saving them, it got checked off the task list, but after the war they all died. Now I did find 1 maid in the guest house that I ignored so maybe that caused it? Idk. 

If only I could afford to hire anybody. I definitely appreciate the help you're giving me, though!

It figures I missed a bunch of things related to the war. -.- That is a deeply complicated segment of the game.
There's another switch that tracks whether you tried to visit Viridius after making him mad by outing him to Griselda. I think I got everything that'd stop you from getting her to him if that other switch is on, but it's kinda difficult to make a patch for it because there are a bunch of maps, so that'll have to wait until v0.23. The timing doesn't matter on when you complete it, though. You're meant to complete it during the war, but there's no negative consequences to doing it afterward.

The Folk reappearing sounds like the switch that marks the Estate as having been destroyed rather than saved (which is a separate check from the Estate being liberated) didn't get flipped correctly, which... I can't say I'm surprised at, given everything else you've found, and that should now also be fixed for v0.23, but unfortunately I don't have an easy way to have that be fixed retroactively for existing saves. There is and event that should fix it retroactively anyway, but that same event is the one that determines if the Maid there has sacrificed herself for the Folk, and that obviously isn't working how it's intended either (though I have adjusted it a bit, so maybe that's also fixed?), so it's hard to tell if I'm missing something that's still broken or I've fixed it at this point or if it's correct and there's some other factor that's re-breaking things that I'm not seeing.

Though yes, the idea with the Estate is that if you get there fast enough, you can save everybody. The turn count on it is pretty tight, but having the Folk moved there already buys you a couple extra turns, and having the Maid still be alive buys you another couple extra turns (which is why I keep talking about her sacrificing herself; there should be a small window where she'll be dead and the Folk won't be).

That last issue with the Nithercott Estate sounds like the switch was flipped, but the transfer isn't sending you to the correct version of the maps. Which, looking at a few things, I see a couple situations where that might not happen correctly, and another thing where I just missed putting in the conditional. So that should be fixed for v0.23 as well.
You might be able to double check that by entering the wilds near the Estate and going back to the Estate from there.

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