Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 10 of 62 · Next page · Last page

is there truly no hope for a potential time limit event to save the girl before she gets bit by the snake in the beginning like you have I don't know a day to save her before it happens

Nope. Sorry.

The closest thing there is to a time limit that would apply would start when you push new game, and would end when you sit down for dinner with Melissa. That's the one day's worth of time that she could potentially be saved in.

so i would be able to save her in arrival? or the main game?

I need some guidance, this is during the beverly war arc and the 1st summit meeting with viridius. I cannot make progress, do I need to go into my guest room? I can't. I can't go into the main building either. I interacted with every door and npc but no progress, and I can't leave.

Well, that's a problem. One I never anticipated on top of that. Thanks for calling this out!

What you need to do to progress is go into the main mansion's west wing and talk with Jeannie, who is in front of the conference room. You're being stopped from doing that because a switch is active from something you did earlier to make Viridius mad at you.

It's a simple enough problem to fix - I just added some conditional checks for the summit being active - so that's done for v0.23, but unfortunately I don't see a way for you to continue without the bug being fixed. So, I put a patch into the latest change log. There's instructions on how to apply it there as well.

Let me know if it works (or doesn't work) for you.
(and sorry for taking so long to get back to you, this past week has been very hectic)

(1 edit)

Yep, it works now, can't believe griselda tried to thrall me and then bricked my game 😆. Thanks for the reply. I won't fault you for irl stuff. But here's the update on what's going on now.

Since applying the bug fix. I noticed that the dialogue from phoebe about finding the headstone is gone now. I'm guessing it's because the player model was moved into the estate and now avoids the dialogue but idk how rpg maker works. 

Idk if you want or don't want to deal with this, I'm just updating you on the procress. Personally I think they aren't major issues, probably will be fixed in the .23 update either way. 

Typical Griselda.
I'm glad it worked, though!

I'd rather get bug reports so I can address things, even if it ends up being something I've already fixed or that I'd have found anyway. It's actually the main way I fix most bugs. As much as I do my best to playtest and bug hunt on my own, I'm just one dude, and this game is way bigger than I ever intended for it to be.

And yeah, there's some automated event dialogue (as well as an early challenge fight) that could happen when it wasn't supposed to that was related to taking the aggressive path over the diplomatic path when you first go to Viridius' Estate. That got fixed along with the doors checking if they're supposed to be locked or if you're there for the summit.

I'm gonna assume this is another bug tbh but I don't think I can clear this estate, I got the message saying the beverly maids had been dealt with, but the maid's dialogue hasn't changed.. I can't use the beds to rest which is very annoying... there's also a wrong room spawn, I mean that if you go through the door behind the bar, all the folk revive themselves, oh yes mine got killed, idk if I can do anything about that. If I go back and pass the hallway door then it fixes itself though.

Yeah, this is something I'm still investigating. The same bug was happening with a different door and apparently I missed it.

The Maid there still being up is another bug that I'm still investigating - she's supposed to sacrifice herself to give the Folk a few more turns to wait for you, but I keep getting reports that she's standing when the Folk aren't, so something isn't triggering correctly.
It's most likely enough turns have passed that everyone should be down, but I'm having trouble recreating the bug, so it hasn't been fixed yet. Hopefully for v0.23, but it's done an alarmingly good job of dodging me so far.

The other part of it - not being able to sleep in the beds and the location seeming incomplete - is because it is incomplete. It wasn't until I was looking at it today that I realized there are some other operations that should happen based on other actions (and some player direction you should get if one of those actions wasn't taken) that it looks like never got added in, so I'll have to fix that for v0.23.

(3 edits)

Well you can hire me to be the bug tester because I just found another one. I'm wondering if I download the game wrong or something now..... yeah viridius is still mad part 2. I cannot bring viridia to him, if I go to the east side of the mansion he just tells me to not teleport with his hold? And kicks me out, oh and the ranch is also blocked by invisible butlers telling me to leave so I get the full package of the out to the village experience. 

I tried during and after the war arc but no dice

2nd the bearegard estate again, um they're all alive except the mother and child... and the maid lost the rest option... yeah... oh and a question regarding bearegard estate, the maid and the folk. Is it possible to save them all if I get there in time. Not that is it an option, but is it bugged so I can't save the estate no matter what? 

...3rd is the nittercott estate, the one with all the stunned servants after the master died. It may just be a me issue but I defeated the top enemy, I got the dialogues about saving them, it got checked off the task list, but after the war they all died. Now I did find 1 maid in the guest house that I ignored so maybe that caused it? Idk. 

If only I could afford to hire anybody. I definitely appreciate the help you're giving me, though!

It figures I missed a bunch of things related to the war. -.- That is a deeply complicated segment of the game.
There's another switch that tracks whether you tried to visit Viridius after making him mad by outing him to Griselda. I think I got everything that'd stop you from getting her to him if that other switch is on, but it's kinda difficult to make a patch for it because there are a bunch of maps, so that'll have to wait until v0.23. The timing doesn't matter on when you complete it, though. You're meant to complete it during the war, but there's no negative consequences to doing it afterward.

The Folk reappearing sounds like the switch that marks the Estate as having been destroyed rather than saved (which is a separate check from the Estate being liberated) didn't get flipped correctly, which... I can't say I'm surprised at, given everything else you've found, and that should now also be fixed for v0.23, but unfortunately I don't have an easy way to have that be fixed retroactively for existing saves. There is and event that should fix it retroactively anyway, but that same event is the one that determines if the Maid there has sacrificed herself for the Folk, and that obviously isn't working how it's intended either (though I have adjusted it a bit, so maybe that's also fixed?), so it's hard to tell if I'm missing something that's still broken or I've fixed it at this point or if it's correct and there's some other factor that's re-breaking things that I'm not seeing.

Though yes, the idea with the Estate is that if you get there fast enough, you can save everybody. The turn count on it is pretty tight, but having the Folk moved there already buys you a couple extra turns, and having the Maid still be alive buys you another couple extra turns (which is why I keep talking about her sacrificing herself; there should be a small window where she'll be dead and the Folk won't be).

That last issue with the Nithercott Estate sounds like the switch was flipped, but the transfer isn't sending you to the correct version of the maps. Which, looking at a few things, I see a couple situations where that might not happen correctly, and another thing where I just missed putting in the conditional. So that should be fixed for v0.23 as well.
You might be able to double check that by entering the wilds near the Estate and going back to the Estate from there.

So have been enjoying the game, However. my squads disappear on the war map. i have no way to select or move my troops. ideas?

It might fix itself if you close the war map and open it back up. If it doesn't, I just edited the v0.20 changelog with a patch that should fix the issue.

Sorry for the trouble with that. I've been looking into it for a while now and still have no idea what causes that to happen. Glad to hear you're enjoying the game, though!

(+1)

ok. I'll try the patch. open/closed the map several times. restarted the game twice, no go, squad leaders appear for a brief second and then thry're gone. thanks for the reply.

no, that didn't work.

Well, I'm stumped. Everything I've heard from people doesn't point at a specific cause, and I can't find any flaws in the scripting or recreate the issue on my end.

To double check a few things:
You may be able to move your squads anyway if you go all the way up into the top left hand corner. If you can move them (or if you have moved them away from the corner), make sure they're exactly in the corner and try ending the turn with all three up there.
If you can't get all the way up there because Melissa stops you, you may just not be quite to that point yet and you need to visit Lothario first. Your squads should appear properly after that point.
Make sure the patch is properly applied. When you extract it inside the main game folder, you should have received a prompt to overwrite a file named "Map673.json" in the data folder. If you weren't prompted, make sure that file is in the correct folder.

As an alternate solution, if you got the Clown Nose from Arrival and carried your save forward, it gives you access to a debug feature. The debug feature summons Punchinella, who does the same thing the patch does, but on demand. The patch can only be applied to the Windows version of the game, so if you're on MacOS or are trying to run the game through an emulator on mobile like JOIPlay, that may be the source of the issue. In those cases, the debug feature on Punchinella will still work.

And as a last resort, you can try loading your save into an online save editor and fixing the squad location variables manually. I don't recommend trying this, because editing your save can result in bugs like this one and make the save unusable, but if you know what you're doing, it can fix an otherwise unsalvageable save.

(1 edit)

Where do i find the trowel for the love sback? I swear I have looked evwrywhere.

Also I have loved playing through your game dawg, there are sp many little interactions that you can completely miss if you  steamroll through the game. Most enjoyable rpg I have played in a while. Thank you for making this, Mr. Mythril Hourglass.

I'm glad you like it!

There's a Trowel hidden in Fekhacht if you want to get one earlier than normal, but otherwise it'll unlock in Emily's shop. I forget exactly when, but it isn't much longer after you gain access to the swamps.

(+1)

Thank you for your input, dawg, I have searched the Fekhacht and I am unable to locate it, I just want to know if it is in the tower itself or outside of the tower. I just want to reiterate that while looking for this I saw how often you respond to people who have questions about the game and that has been really helpful. Thank you for all the work you do dawg.

(+1)

Just found it, by messing around with that pot, disregard the question.

Is there a gallery in this game?

Not in the traditional sense, though nearly every scene can be replayed at any time by talking to the relevant character again.

The contract info in the menu says Ether contract bring 1$/ cycle, but talking with Emily in Sell contract option she says it bring 4$/ cycle. A few other contracts similarly mismatched info. 

(+1)

Ah, geez. That thing needs some consistency and formatting updates, too.

Thanks for calling that out!

In version 0.18, whenever I click on "I'm an adult" it pops up the README.txt but doesn't allow the game to actually start. Clicking on it again brings up a separate notepad window with the readme in it. Clicking on "I'm not an adult" just force quits the game. Is there a fix or workaround for this?

(+2)

It's working as intended. You're supposed to do something specific with that choice (which is used as a mechanic throughout the entire game). The game tells you that you can find what to do in the README. If you're an adult, the game opens the README so you can read what you're supposed to do.

Well that's... unique.

How do I get trophy 19, I am in the mind maze and been throwing myself at it for a couple of hours. like I already past it once but I want to get the trophy.

That one's obtuse on purpose. I've deliberately said very little about it, though I will clarify that leaving the maze resets your progress.

The only hint I've ever really given is that if you start getting extra dialogue, you're on the right path.

Thanks for the info I’ll try it when I get home. I do love this type of game play since I also found a place to grind lvl’s for the girl’s in the town where your maid kills someone you just need to go in and out of any building to start a fight not sure if that was supposed to be like that because I have not had any mobs respawn in anywhere else. Was lvl20 now lvl32 not sure how your game mech’s will work will the mobs level up too or if I con’t lvl up will everything be 1 shot kills. Just something to think about if you haven’t already. Hope you have a wonderful day.

You're welcome! 

And... sorta? The enemy shouldn't respawn indefinitely, but there are a bunch of fights available in the Stebbing Estate that you can do if you want to grind, but there's a finite number of them. I'll have to look into that.

To answer the question, no, enemies don't dynamically scale. They have set stats that are the same regardless of when you fight them. I did toy around with some "respawning" or "upgrading" enemies in the Deep Wilds, where an enemy would respawn with tougher enemies (or "upgrade" if you never fought that mob the first time), but it caused a bunch of issues so the idea got scrapped and only one mob actually does that. I might revisit it after I've finished the story and am working on the post-game now that I know more about how to use the engine, though.

If you do make it so players are able to grind lvl’s is it possible to trade in the level’s for special items like the gifts for the girls. Not sure if this ideal is workable but if it is then it would add a lot of in game play time. When I was grinding per battle was little over 200 experience and it took around 4hr’s for 10levels that was just going in and out of the inn doorway it would take even longer if I had to travel to battle then come back to town to heal. Please note after you take the cat maid back to the town and clear it you are not able to grind that town anymore. Well back to playing your game. How I play is freestyle roaming around after each quest and map update. And I save before and after entering any new area.

(+1)

I've certainly heard worse suggestions. I'm not looking to add grind, though. The game is already significantly bigger than I thought it'd end up being when I first started making it, and it's probably going to be over 40 hours just for the main story by the time it's done. I've even had people tell me they've already put in over 100 hours just hunting for secrets. That feels like plenty of game for a single project.

Thanks again for calling all this out! It's the primary way bugs get fixed, because even with as much time as I spend playing the game myself (both in and out of playtesting), I'm just one dude and can't catch everything. This sort of thing is really helpful.

I like your game very much. But now I’m stuck on the quest Journey to the West crossing the mountain. After you are told you should not make the jump across the gap. I can not find the way been looking for a couple of hours. I need a better hint on what to look for to get past this section of the game. I have came very near to rage quitting lol please give a better hint 

I'm glad you like the game! Sorry for the trouble.

What you're supposed to do there is go up to the top of the pass, then try jumping across. I took a look at the dialogue that appears if you try to do the jump first, and sure enough, there's no dialogue indicating that's where you're supposed to go. I've updated the dialogue so that's clearer in future updates.

For your reference, you should get dialogue where Bianca says "Grim news" that ends in Master saying you have to jump the gap, and then it'll let you across.

had to go to a old save looks like I was locked out of being able to proceed on the save I leveled up to 32. The old save I went to the top of the mountain then went back tried to jump and got the full message then jumped over

That's not good. I'd go so far as to say it's bad, even. I'm glad you got it figured out, though!

I found the issue and fixed it for the next release, at least. Thanks for calling that out!

Viewing most recent comments 1 to 10 of 62 · Next page · Last page