I've made a couple attempts at it, but so far none have been successful. I might try again once I hit v1.0, but it might also not be possible due to the plugin environment.
Some people have gotten emulators like JoiPlay to get the game working on mobile, though. Obviously that's not officially supported, so I can't really help with that, but it might be worth a shot.
is there truly no hope for a potential time limit event to save the girl before she gets bit by the snake in the beginning like you have I don't know a day to save her before it happens
The closest thing there is to a time limit that would apply would start when you push new game, and would end when you sit down for dinner with Melissa. That's the one day's worth of time that she could potentially be saved in.
I need some guidance, this is during the beverly war arc and the 1st summit meeting with viridius. I cannot make progress, do I need to go into my guest room? I can't. I can't go into the main building either. I interacted with every door and npc but no progress, and I can't leave.
Well, that's a problem. One I never anticipated on top of that. Thanks for calling this out!
What you need to do to progress is go into the main mansion's west wing and talk with Jeannie, who is in front of the conference room. You're being stopped from doing that because a switch is active from something you did earlier to make Viridius mad at you.
It's a simple enough problem to fix - I just added some conditional checks for the summit being active - so that's done for v0.23, but unfortunately I don't see a way for you to continue without the bug being fixed. So, I put a patch into the latest change log. There's instructions on how to apply it there as well.
Let me know if it works (or doesn't work) for you. (and sorry for taking so long to get back to you, this past week has been very hectic)
Yep, it works now, can't believe griselda tried to thrall me and then bricked my game 😆. Thanks for the reply. I won't fault you for irl stuff. But here's the update on what's going on now.
Since applying the bug fix. I noticed that the dialogue from phoebe about finding the headstone is gone now. I'm guessing it's because the player model was moved into the estate and now avoids the dialogue but idk how rpg maker works.
Idk if you want or don't want to deal with this, I'm just updating you on the procress. Personally I think they aren't major issues, probably will be fixed in the .23 update either way.
I'd rather get bug reports so I can address things, even if it ends up being something I've already fixed or that I'd have found anyway. It's actually the main way I fix most bugs. As much as I do my best to playtest and bug hunt on my own, I'm just one dude, and this game is way bigger than I ever intended for it to be.
And yeah, there's some automated event dialogue (as well as an early challenge fight) that could happen when it wasn't supposed to that was related to taking the aggressive path over the diplomatic path when you first go to Viridius' Estate. That got fixed along with the doors checking if they're supposed to be locked or if you're there for the summit.
I'm gonna assume this is another bug tbh but I don't think I can clear this estate, I got the message saying the beverly maids had been dealt with, but the maid's dialogue hasn't changed.. I can't use the beds to rest which is very annoying... there's also a wrong room spawn, I mean that if you go through the door behind the bar, all the folk revive themselves, oh yes mine got killed, idk if I can do anything about that. If I go back and pass the hallway door then it fixes itself though.
Yeah, this is something I'm still investigating. The same bug was happening with a different door and apparently I missed it.
The Maid there still being up is another bug that I'm still investigating - she's supposed to sacrifice herself to give the Folk a few more turns to wait for you, but I keep getting reports that she's standing when the Folk aren't, so something isn't triggering correctly. It's most likely enough turns have passed that everyone should be down, but I'm having trouble recreating the bug, so it hasn't been fixed yet. Hopefully for v0.23, but it's done an alarmingly good job of dodging me so far.
The other part of it - not being able to sleep in the beds and the location seeming incomplete - is because it is incomplete. It wasn't until I was looking at it today that I realized there are some other operations that should happen based on other actions (and some player direction you should get if one of those actions wasn't taken) that it looks like never got added in, so I'll have to fix that for v0.23.
Well you can hire me to be the bug tester because I just found another one. I'm wondering if I download the game wrong or something now..... yeah viridius is still mad part 2. I cannot bring viridia to him, if I go to the east side of the mansion he just tells me to not teleport with his hold? And kicks me out, oh and the ranch is also blocked by invisible butlers telling me to leave so I get the full package of the out to the village experience.
I tried during and after the war arc but no dice
2nd the bearegard estate again, um they're all alive except the mother and child... and the maid lost the rest option... yeah... oh and a question regarding bearegard estate, the maid and the folk. Is it possible to save them all if I get there in time. Not that is it an option, but is it bugged so I can't save the estate no matter what?
...3rd is the nittercott estate, the one with all the stunned servants after the master died. It may just be a me issue but I defeated the top enemy, I got the dialogues about saving them, it got checked off the task list, but after the war they all died. Now I did find 1 maid in the guest house that I ignored so maybe that caused it? Idk.
If only I could afford to hire anybody. I definitely appreciate the help you're giving me, though!
It figures I missed a bunch of things related to the war. -.- That is a deeply complicated segment of the game. There's another switch that tracks whether you tried to visit Viridius after making him mad by outing him to Griselda. I think I got everything that'd stop you from getting her to him if that other switch is on, but it's kinda difficult to make a patch for it because there are a bunch of maps, so that'll have to wait until v0.23. The timing doesn't matter on when you complete it, though. You're meant to complete it during the war, but there's no negative consequences to doing it afterward.
The Folk reappearing sounds like the switch that marks the Estate as having been destroyed rather than saved (which is a separate check from the Estate being liberated) didn't get flipped correctly, which... I can't say I'm surprised at, given everything else you've found, and that should now also be fixed for v0.23, but unfortunately I don't have an easy way to have that be fixed retroactively for existing saves. There is and event that should fix it retroactively anyway, but that same event is the one that determines if the Maid there has sacrificed herself for the Folk, and that obviously isn't working how it's intended either (though I have adjusted it a bit, so maybe that's also fixed?), so it's hard to tell if I'm missing something that's still broken or I've fixed it at this point or if it's correct and there's some other factor that's re-breaking things that I'm not seeing.
Though yes, the idea with the Estate is that if you get there fast enough, you can save everybody. The turn count on it is pretty tight, but having the Folk moved there already buys you a couple extra turns, and having the Maid still be alive buys you another couple extra turns (which is why I keep talking about her sacrificing herself; there should be a small window where she'll be dead and the Folk won't be).
That last issue with the Nithercott Estate sounds like the switch was flipped, but the transfer isn't sending you to the correct version of the maps. Which, looking at a few things, I see a couple situations where that might not happen correctly, and another thing where I just missed putting in the conditional. So that should be fixed for v0.23 as well. You might be able to double check that by entering the wilds near the Estate and going back to the Estate from there.
It might fix itself if you close the war map and open it back up. If it doesn't, I just edited the v0.20 changelog with a patch that should fix the issue.
Sorry for the trouble with that. I've been looking into it for a while now and still have no idea what causes that to happen. Glad to hear you're enjoying the game, though!
ok. I'll try the patch. open/closed the map several times. restarted the game twice, no go, squad leaders appear for a brief second and then thry're gone. thanks for the reply.
Well, I'm stumped. Everything I've heard from people doesn't point at a specific cause, and I can't find any flaws in the scripting or recreate the issue on my end.
To double check a few things: You may be able to move your squads anyway if you go all the way up into the top left hand corner. If you can move them (or if you have moved them away from the corner), make sure they're exactly in the corner and try ending the turn with all three up there. If you can't get all the way up there because Melissa stops you, you may just not be quite to that point yet and you need to visit Lothario first. Your squads should appear properly after that point. Make sure the patch is properly applied. When you extract it inside the main game folder, you should have received a prompt to overwrite a file named "Map673.json" in the data folder. If you weren't prompted, make sure that file is in the correct folder.
As an alternate solution, if you got the Clown Nose from Arrival and carried your save forward, it gives you access to a debug feature. The debug feature summons Punchinella, who does the same thing the patch does, but on demand. The patch can only be applied to the Windows version of the game, so if you're on MacOS or are trying to run the game through an emulator on mobile like JOIPlay, that may be the source of the issue. In those cases, the debug feature on Punchinella will still work.
And as a last resort, you can try loading your save into an online save editor and fixing the squad location variables manually. I don't recommend trying this, because editing your save can result in bugs like this one and make the save unusable, but if you know what you're doing, it can fix an otherwise unsalvageable save.
Where do i find the trowel for the love sback? I swear I have looked evwrywhere.
Also I have loved playing through your game dawg, there are sp many little interactions that you can completely miss if you steamroll through the game. Most enjoyable rpg I have played in a while. Thank you for making this, Mr. Mythril Hourglass.
There's a Trowel hidden in Fekhacht if you want to get one earlier than normal, but otherwise it'll unlock in Emily's shop. I forget exactly when, but it isn't much longer after you gain access to the swamps.
Thank you for your input, dawg, I have searched the Fekhacht and I am unable to locate it, I just want to know if it is in the tower itself or outside of the tower. I just want to reiterate that while looking for this I saw how often you respond to people who have questions about the game and that has been really helpful. Thank you for all the work you do dawg.
The contract info in the menu says Ether contract bring 1$/ cycle, but talking with Emily in Sell contract option she says it bring 4$/ cycle. A few other contracts similarly mismatched info.
In version 0.18, whenever I click on "I'm an adult" it pops up the README.txt but doesn't allow the game to actually start. Clicking on it again brings up a separate notepad window with the readme in it. Clicking on "I'm not an adult" just force quits the game. Is there a fix or workaround for this?
It's working as intended. You're supposed to do something specific with that choice (which is used as a mechanic throughout the entire game). The game tells you that you can find what to do in the README. If you're an adult, the game opens the README so you can read what you're supposed to do.
How do I get trophy 19, I am in the mind maze and been throwing myself at it for a couple of hours. like I already past it once but I want to get the trophy.
Thanks for the info I’ll try it when I get home. I do love this type of game play since I also found a place to grind lvl’s for the girl’s in the town where your maid kills someone you just need to go in and out of any building to start a fight not sure if that was supposed to be like that because I have not had any mobs respawn in anywhere else. Was lvl20 now lvl32 not sure how your game mech’s will work will the mobs level up too or if I con’t lvl up will everything be 1 shot kills. Just something to think about if you haven’t already. Hope you have a wonderful day.
And... sorta? The enemy shouldn't respawn indefinitely, but there are a bunch of fights available in the Stebbing Estate that you can do if you want to grind, but there's a finite number of them. I'll have to look into that.
To answer the question, no, enemies don't dynamically scale. They have set stats that are the same regardless of when you fight them. I did toy around with some "respawning" or "upgrading" enemies in the Deep Wilds, where an enemy would respawn with tougher enemies (or "upgrade" if you never fought that mob the first time), but it caused a bunch of issues so the idea got scrapped and only one mob actually does that. I might revisit it after I've finished the story and am working on the post-game now that I know more about how to use the engine, though.
If you do make it so players are able to grind lvl’s is it possible to trade in the level’s for special items like the gifts for the girls. Not sure if this ideal is workable but if it is then it would add a lot of in game play time. When I was grinding per battle was little over 200 experience and it took around 4hr’s for 10levels that was just going in and out of the inn doorway it would take even longer if I had to travel to battle then come back to town to heal. Please note after you take the cat maid back to the town and clear it you are not able to grind that town anymore. Well back to playing your game. How I play is freestyle roaming around after each quest and map update. And I save before and after entering any new area.
I've certainly heard worse suggestions. I'm not looking to add grind, though. The game is already significantly bigger than I thought it'd end up being when I first started making it, and it's probably going to be over 40 hours just for the main story by the time it's done. I've even had people tell me they've already put in over 100 hours just hunting for secrets. That feels like plenty of game for a single project.
Thanks again for calling all this out! It's the primary way bugs get fixed, because even with as much time as I spend playing the game myself (both in and out of playtesting), I'm just one dude and can't catch everything. This sort of thing is really helpful.
I like your game very much. But now I’m stuck on the quest Journey to the West crossing the mountain. After you are told you should not make the jump across the gap. I can not find the way been looking for a couple of hours. I need a better hint on what to look for to get past this section of the game. I have came very near to rage quitting lol please give a better hint
I'm glad you like the game! Sorry for the trouble.
What you're supposed to do there is go up to the top of the pass, then try jumping across. I took a look at the dialogue that appears if you try to do the jump first, and sure enough, there's no dialogue indicating that's where you're supposed to go. I've updated the dialogue so that's clearer in future updates.
For your reference, you should get dialogue where Bianca says "Grim news" that ends in Master saying you have to jump the gap, and then it'll let you across.
had to go to a old save looks like I was locked out of being able to proceed on the save I leveled up to 32. The old save I went to the top of the mountain then went back tried to jump and got the full message then jumped over
Thanks and where can i find the optional maid also is there a way to lead the order instead of having to give it over to archibald and can you advance time to get more silcrow without completing a quest?
There are three optional Maids - one's in Adhauga, one's in the East Swamps region map, and one's in the Ambrose Estate kitchen.
Yes, it's possible to lead the Order, though it's difficult. The vote is based on all sorts of criteria from when you visited the Estates of the other members. Giving it to Archibald isn't mandatory, but it's the best way to not have him kill you if you didn't do well enough elsewhere.
And no, you can't advance time without advancing the story. Not without cheating, anyway. You can get more Silcrow by looking for Holds, though.
Sorry for the slow reply, holidays have been very busy.
Yes, that's Iris. You can recruit her by talking to her, giving her a gift (you'll only get the option if you have the correct item available, which is difficult to do when you first find her there), then find her again and navigate the next conversation.
And yes, it's possible to get an alliance without giving up anything, though it's very difficult. It involves doing things throughout the game, the most repeatable of which is completing events at Big Dick's.
Very random situation to be stuck in, I've run out of spare wood in both the estate and guest house but am nowhere near done fixing all the holes. Phoebe juzt says to try the guesthouse and the other two aren't offering any advice. I've collected all boxes, tables, chairs and piles so what am I missing?
The most likely answer is that there's a room somewhere that you haven't gotten everything from, or there's a type of item (like broken barrels) that you're missing.
I've done that quest probably over a dozen times now, and I tend to miss either the closet next to the coat check, the larder beneath the kitchen, or the rooms in the west wing of the second floor.
In what way? To throw out some guesses/examples, you can't change the MC's name for story reasons, but there is a costume system that lets you change his appearance after you've earned certain trophies.
I'm very sorry, it may be a problem with my translation software. I'm referring to the system for changing costumes for characters. If such a system already exists, then I'm even more looking forward to future updates. Thank you for the hard work of the creators. By the way, will we change the images of various enemies into model styles similar to the main characters in the future? This may allow enemies that originally appeared 2D to blend more seamlessly into games with 3D characters as the main characters, making them appear more like entities in a world
No worries. We'll get there. There isn't a costume system for all the characters, just the main character. I did consider trying to make a system that would let you enforce an actual uniform while at the Estate, but it would only affect character sprites and would take too much time to create the assets and implement, so it never got made. Same goes for the 2D enemies and faces. There are some I could make 3D assets for, but others I don't have or couldn't make assets for even if I tried. It saves me a lot of time and effort to use the 2D assets I have.
It's okay, do your best. Good works are always perfected step by step. It's not too late to perfect these details when you have enough energy and time in the future
I have a small question, is there a special plot in which the girls discover they are pregnant with the player's child? For example, surprise or worry, or feeling strange due to lack of sexual knowledge, girls' reactions are always cute, aren't they?
Kinda. The potential mothers all react differently to being pregnant, but you can't get any of your Maids pregnant. There's a quest that should trigger the first time you get a potential mother pregnant where you got to Phoebe and she explains that for you.
Wow, a rare harem RPG with combat and pregnancy content, this type of game has more playability than those PPT like ADV games. It seems that developers still need some time to polish this work, but I believe players will look forward to working with you until the end! I hope you have smooth work and good health
Recruiting Butlers - I have only maids. but with the contract I have gained butler gear, that I cannot use on any of my maids, but so far I have not had an option to recruit a butler.
During the first freeze I was unable to tell what my maids wanted - or what was lacking. Some interactions I discovered by accident - if the game or the dialogue was dropping hints - I totally missed it.
Climbing the tower during the Haunt proved tough as I could enter past the rune and when I could I believe I did all that was possible within the tower but the Trophy did not unlock.
Is there a wiki or sub to ask questions? Only found F95zone thread that had a few hints, but is not too great to navigate.
Phoebe and Vicky can use Butler gear. For reference, if you don't feel like going through the equipment screen one by one to find out who can equip what, their Maid entries in Estate Info will tell you.
Not telling you exactly what to do at every single step is on purpose. Exploration is a part of the game, and can lead to things that aren't going to be mentioned in the Task List, like trophies.
For the trophy at Fekhacht, you have to come back later (specifically, after the scene with Willow back at your Estate).
I don't have nearly enough time to put together something like a wiki, but I'm happy to answer questions however you find me. Here, Twitter, BlueSky, Patreon, Subscribestar, wherever. I also have a private discord that Patrons and Subscribers get access to, which is the fastest way to get ahold of me.
Thank you for the quick answer. That was my bad - I mainly used the "recommend" gear selection and thus came to the wrong conclusion.
I did solve the tower and then understood the in-game hint. The freeze was painful - I did talk with every maid to every maid - to every town npc - at least twice on two dates - tried to walk every area in case something triggers,... In then end I got it, but I have no idea which steps were actually needed.
Now I am stuck on 19 - blue sparks - which semms to be a non-return trohpy - did check that. I am now about 1+hr in that dimension. I do get the occasional different "spark" dialogue "never", but I have no idea what it means. Idk If I am progressing or resetting, chest keeps moving, sparks stay the same blue. If there is a special order - can´t talk to a maid for a hint, they are not there.
That particular trophy is meant to be obtuse. You can come back to the area to get it at any time, though leaving the map does reset progress towards it. The extra dialogue is there as an indicator that you're making progress.
Thank you. After I freed the trapped NPC - the teleport I had used to enter the maze has a different destination. So I concluded that the maze cannot be entered again.
If I can complete it any time, then I am less worried and will visit the maze at a later time.
Thank you again for the fast help and confirming that this was progress message.
There seems to be a bug with the tower after clearing the first headstone in the deep wilds the door for the tower doesn't appear after the maid lead me to the hidden place to mess with the headstone i went to the tower but the door didn't appear
There's an illusion on it, similar to the trees concealing the underground path. You have to walk through the door on the inside in order to get it to appear on the outside.
(though tbh I'm just now realizing that's never pointed out in-game - added an event for that for v0.16)
There actually isn't a trophy for Lothario's section, though. You can get some extra gear from him if you gain enough reputation during negotiations, and there's an attic and a hidden room with some goodies to find (plus the hidden Elixir that's in every Estate), but that's about it.
Just so you know, RPG Maker dropped support for MacOS versions newer than 10.15, which was released in 2019, and EOLed by Apple in 2022. So, while Macs are still sort of supported, most of them will either be upgraded too far or just be too new to play anything made in RPG Maker.
Yeah, I'm aware. I've been trying to work with people to find a handful of solutions that should work for the majority of people that don't require a bunch of hoop-jumping, but I haven't had much in the way of confirmations one way or the other.
Once I've gotten a decent number of confirmations that a certain method works, I'll start including it in the README and online in places like my dev blog so Mac users can hopefully get something working for themselves. Trouble with that being not a lot of Mac users download games like mine in the first place, so it's slow going, even working with other devs.
I'd be interested in your solution as there are several RPGM games I'd like to try if it were possible to run them. I didn't even know there were any potential workarounds, short of emulating Windows or running an old Mac. And I think most Mac players know that RPGMaker doesn't actually support them anymore, so we just kinda sigh and move on to another game.
The one solution that I've had confirmed working was only confirmed by one person, but I've suggested others try it and they didn't come back saying it didn't work, so that might be the best I've got.
Trying to be as concise as possible; (this isn't something I made, so use your best judgment) download this and extract it, then find "package.json" and rename it to the game name. Once that's done, go to Game.app/Contents/Resources/app.nw/, then copy these files from my game's files: audio, css, data,
fonts, icon,
img,
js,
locales,
movies,
switshader,
credits.html,
FOSSILindex.html,
index.html,
package.json, README.txt.
Once those are copied over, the app should launch. This may require downloading the Windows version of the game instead of the Mac version; I can't test it for myself so I'm a little unclear on that. Definitely let me know if it works for you, though. The next best suggestion I have is to use something like Wine, but I've had a bunch of people say it doesn't work for them.
So I got it figured out and the game does work now. I'm afraid the instructions you were given are incorrect, though. Here's what I did. Download both the Mac version of the game and the zip file you linked on Google Drive. When you open both you'll have two apps, both named "Game.app". View Package contents on both apps in separate windows, then navigate to the /Contents/Resources/app.nw/ in both. The Game.app from Google Drive will have nothing in this folder, while the Game.app from the Mac game package will have all the game contents. Copy the entire contents of the Mac Game.app over to the Google Drive Game.app and close both windows. Then replace the Game.app file in the Mac game folder with the newly updated one from Google Drive. It should now launch properly. Note, that the Game.app file must be moved into the folder where the original Game. app file was or it will not launch. If you'd like, I can take screenshots of the process and send them to you.
Feel free to add screenshots to your post for posterity if you think it'd be helpful. It's hard to put an official guide together when all the solutions I have are only confirmed to work for one or two people, but it'll be good to have your steps around to see if they work for others.
Speaking of others - if you happen to be reading this comment chain trying to figure out how to get the Mac version working and this method works for you, drop mephits an upvote. It's the easiest way to let me know the method worked for you as well.
So, I'm at Read's Hold and there are these 3 'dance steps' puzzle areas and, center aside...
I have no freaking clue how/where to step on the 5th and 6th steps to not get shocked. I've tried to follow the diagram but the directions just kinda confuse me and I keep getting shocked. I just can't seem to figure out where to approach them from....
The short answer is to talk to Bianca in the dungeon. She'll tell you what to do.
The long answer depends on which step you're on. If Bianca isn't there yet, you have to continue the story until she asks you to meet you there. Assuming you're stuck on the first step, make sure the challenge is active when you talk to her.
It's kinda story locked, but there are still things you can do with it.
If you find the headstone, it's similar to the two ruined Estates in the swamps in that you have the option to repair or destroy the headstone. The consequences for what you do (if anything) become relevant during the second Haunt, and some other things become available after completing the second Haunt. The state of it will also be relevant in Act 3.
There are times there is some freezing. Like that time where Master is celebrating with Bianca then Griselda enter and sometimes stuck on wall. I somewhat solved it by letting the animation of Griselda to finish before continuing.
Those are really hard to find and solve. I try to include a "text skip run" when I do playtesting to make sure that sort of thing doesn't happen, but some of it still slips through anyway. Waiting for movement to finish is always a good fallback if you encounter it, but I appreciate you letting me know so I can go in and add in some fail-safes.
Is there a certain time when you have to start on the love shack? I found the house pretty early on, but never really revisited. Now im in the second freeze, i can talk about it with Auda, but it always says i have to finish things first. But when i go to the house and interact with the bushes, it always says i need to come alone, not when im with someone. But i cant invite people to go there...
It sounds like you've encountered a remnant of spaghetti code. You're not locked out of it by progressing through the story.
There's a switch that tells the game whether you've found the place and know what it is that needs to be flipped. Once it's flipped, you'll get a bit of dialogue every time you enter the map that'll tell you that you can work on it and roughly what to do. If you're not getting that dialogue and you've already been there, you might've just found the place before you had Phoebe around to tell you what it is. If that's the case, go inside the shack, check the chest (even if it's empty), then leave the grove and come back. That'll flip that switch and let you go about fixing the place up. If you're getting dialogue that says to come back alone when you can't invite someone yet, that means I need to update the dialogue.
Wow, I did not expect an answer this fast. I found the shack on the very first time i left the estate, so well before Phoebe. Going back and interacting with the empty chest did indeed trigger dialog, though, so i can fix it now.
I do, but it's a Patreon benefit. I typically don't invite people outside of my Patrons to join it.
I don't mind being bothered, though. I typically only check most things once or twice per day, but I like talking about my work, even if it's just finding and fixing bugs.
The problem is that my government considers Patreon too dangerous for me and blocked it, so everything is simple, I lost my laptop with the game and it's not scary, the game is worth buying it again, but I can't return dozens of hours in the game, that's why I wanted to ask the guys from the discord save files of the latest version. If you can send it to me, I will be grateful)
Unfortunately, I don't really have good saves to share at the moment. I've been meaning to do a more thorough playthrough of the entire game and have a series of saves set at different points in the story, but haven't found the time. The only saves I have are test saves that have things missing or broken.
alright i need help, ive replayed the game until the second freeze like 20 times now and i still cant get deirlinns birth to trigger. Every run ive gotten her preggo asap after the funeral and it still wont trigger, my brain wont let me keep on playing until i finish kalas extra obj and its a pain. i really dont know why i cant get it all to work out
Well, let's try to figure it out. For anyone who doesn't want to see spoilers or how the sausage is made (so to speak), look away.
To get it out of the way, sharing your save will give me a lot of insight into what's happening, if you don't mind doing so (just keep in mind I need both the numbered save and the global.rmmzsave, or I won't be able to load the save). If you don't want to share it publicly, feel free to find me on Twitter (or X or whatever it is now) and DM it to me there. Also, I apologize if I repeat anything I've told you before, I just want to be thorough. For the mechanical bits, it is possible to get her pregnant before the game phase changes, but you might have to try a few times to get it to happen. Deirlinn has roughly a 28% chance of becoming pregnant every time you try. If you were successful, she'll have an extra line of dialogue every time you repeat the scene while the screen is black. When she gets pregnant, the game checks the current game phase and adds 18 to it. If you have Trophy 0 from Arrival and make Punchinella active, there's an instance of her between Phoebe's house and the elder's house. She'll tell you what the current game phase is, as well as confirm whether Deirlinn is pregnant and what game phase she'll give birth in. Once the relevant game phase comes up or has passed, the birth event will trigger as soon as you enter the final version of your Estate's yard. That means if you see weeds and your garden and pool look like crap, it will never trigger. Same with if the Freeze is active. If your pool and garden are fixed up and there's no snow on the ground, the event can trigger. So if you did get Deirlinn pregnant in game phase 0, the earliest the event can trigger is game phase 18. If you left Cumhaill after the funeral and returned, the game phase may have been 1 or 2, meaning she'd give birth on (or after) game phase 19 or 20 respectively. For this particular example, she can't give birth on game phase 19, because the Freeze doesn't end until game phase 20. There are a few things that could be happening that's causing you to miss the event before the second Freeze. If memory serves, it's possible to go from game phase 18 into the Freeze without going outside, and if you do that, Deirlinn's stuck waiting for the Freeze to end. The second Freeze ends on game phase 20, so if you did end up not getting her pregnant until game phase 1 or 2, that would explain why it isn't triggering. If you want to confirm that, you could try continuing on and seeing if the birth event triggers after you've completed the Freeze. As an extra bit of information, if you're worried about Kala's bonus Freeze objective (since that requires Deirlinn being in your nursery), you don't need to worry about that locking you out of getting the second Freeze trophy. The trophy doesn't require Quinn or Teely, so if you've completed one (or both) of their extra objectives along with everyone else's, you'll still get the trophy.
Thanks for all the info. So i do have trophy 0 but just never used the clown for anything before, but now that you pointed it out i did a couple test runs with the clown and found out that finishing the funeral quest line puts you in game phase 1 and from my understanding u cant get deirlinn preggo without doing that quest line so it makes it kinda hard getting her preggo game phase 0. Also im not doing this for the second freeze thropy as i know u can get it even without kalas extra obj, im doing it cuz i wanna make sure i do all the content in the game no matter how short or long it is thats why its a pain that i cant trigger it
Huh. I swear I had it set up so she could give birth before the second Freeze without jumping through the extra hoops. That'll have to go into my notes so I can look further into it. If nothing else, it sounds like I should probably put in an alternate way of completing Kala's bonus objective. If it's that finicky, chances are basically no one is able to do it, and that's not how I want that to work. I definitely get it being frustrating if you know content exists and can't get to it despite knowing the steps to find it.
Hopefully its and easy fix for you when it comes to kalas extra obj, but just to make sure could you check with ppl in ur discord if anyone has managed to make it all work out ? dont wanna give u extra work if its somehow from my side and me failing something. also on the save im playing on right now deirlinn is gonna give birth game phase 19 and i know its gonna be 20 instead cuz 19 is freeze, but i found out that making the ventire chick preggo as soon as ur able to changed deirlinns birth phase from 19 to 24 so thats another bug i think
I'm stuck at the mind maze. I figured out that i need to please the red and blue torch but i don't know how. I interacted with all blue flames that i can reach until each said to never leave but the closest i got to advancing was "i'm not pleased" "it was close". Interacting with the chests only makes them change places. There are two regions that aren't accessable but have blue flames. Can someone give me a tip?
The "I was close" thing is actually evidence you're making progress towards the trophy there. While the trophy isn't required, getting it does let you skip doing the normal puzzle. That's definitely the hard way, though.
For the regular way, remember the hidden choice cancel mechanic. There's more info on it in the Hints & Tips section of the README.
There's a hidden tunnel elsewhere in the Deep Wilds that you need to find. It's in the western half of the middle bit. Iris will start giving you hints if you go the wrong way when you're close to it.
Just like the other one, a Maid's Dress is an equipment item. You have at least one either in your inventory or equipped to a party member. You can get more in several ways, including (but not limited to) finding them in chests and as a regular shipment by purchasing the appropriate Contract from Emily.
Just like the other one, a Maid's Dress is an equipment item. You have at least one either in your inventory or equipped to a party member. You can get more in several ways, including (but not limited to) finding them in chests and as a regular shipment by purchasing the appropriate Contract from Emily.
Assuming you mean the ring, it's in Fekhacht. You don't have access to it right away, and it's entirely optional in terms of completing the quest. If you still want to complete the objective, you still can after completing the move.
There might be two different Holds you're referring to, and both are locked behind progression. One opens up after Viridius (though you can open it early if you do a certain thing) and the other has a Writ that's given to you as part of the interlude between Act 1 and Act 2.
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Do you have any plans for an android port ?
I've made a couple attempts at it, but so far none have been successful. I might try again once I hit v1.0, but it might also not be possible due to the plugin environment.
Some people have gotten emulators like JoiPlay to get the game working on mobile, though. Obviously that's not officially supported, so I can't really help with that, but it might be worth a shot.
is there truly no hope for a potential time limit event to save the girl before she gets bit by the snake in the beginning like you have I don't know a day to save her before it happens
Nope. Sorry.
The closest thing there is to a time limit that would apply would start when you push new game, and would end when you sit down for dinner with Melissa. That's the one day's worth of time that she could potentially be saved in.
so i would be able to save her in arrival? or the main game?
I need some guidance, this is during the beverly war arc and the 1st summit meeting with viridius. I cannot make progress, do I need to go into my guest room? I can't. I can't go into the main building either. I interacted with every door and npc but no progress, and I can't leave.
Well, that's a problem. One I never anticipated on top of that. Thanks for calling this out!
What you need to do to progress is go into the main mansion's west wing and talk with Jeannie, who is in front of the conference room. You're being stopped from doing that because a switch is active from something you did earlier to make Viridius mad at you.
It's a simple enough problem to fix - I just added some conditional checks for the summit being active - so that's done for v0.23, but unfortunately I don't see a way for you to continue without the bug being fixed. So, I put a patch into the latest change log. There's instructions on how to apply it there as well.
Let me know if it works (or doesn't work) for you.
(and sorry for taking so long to get back to you, this past week has been very hectic)
Yep, it works now, can't believe griselda tried to thrall me and then bricked my game 😆. Thanks for the reply. I won't fault you for irl stuff. But here's the update on what's going on now.
Since applying the bug fix. I noticed that the dialogue from phoebe about finding the headstone is gone now. I'm guessing it's because the player model was moved into the estate and now avoids the dialogue but idk how rpg maker works.
Idk if you want or don't want to deal with this, I'm just updating you on the procress. Personally I think they aren't major issues, probably will be fixed in the .23 update either way.
Typical Griselda.
I'm glad it worked, though!
I'd rather get bug reports so I can address things, even if it ends up being something I've already fixed or that I'd have found anyway. It's actually the main way I fix most bugs. As much as I do my best to playtest and bug hunt on my own, I'm just one dude, and this game is way bigger than I ever intended for it to be.
And yeah, there's some automated event dialogue (as well as an early challenge fight) that could happen when it wasn't supposed to that was related to taking the aggressive path over the diplomatic path when you first go to Viridius' Estate. That got fixed along with the doors checking if they're supposed to be locked or if you're there for the summit.
Yeah, this is something I'm still investigating. The same bug was happening with a different door and apparently I missed it.
The Maid there still being up is another bug that I'm still investigating - she's supposed to sacrifice herself to give the Folk a few more turns to wait for you, but I keep getting reports that she's standing when the Folk aren't, so something isn't triggering correctly.
It's most likely enough turns have passed that everyone should be down, but I'm having trouble recreating the bug, so it hasn't been fixed yet. Hopefully for v0.23, but it's done an alarmingly good job of dodging me so far.
The other part of it - not being able to sleep in the beds and the location seeming incomplete - is because it is incomplete. It wasn't until I was looking at it today that I realized there are some other operations that should happen based on other actions (and some player direction you should get if one of those actions wasn't taken) that it looks like never got added in, so I'll have to fix that for v0.23.
Well you can hire me to be the bug tester because I just found another one. I'm wondering if I download the game wrong or something now..... yeah viridius is still mad part 2. I cannot bring viridia to him, if I go to the east side of the mansion he just tells me to not teleport with his hold? And kicks me out, oh and the ranch is also blocked by invisible butlers telling me to leave so I get the full package of the out to the village experience.
I tried during and after the war arc but no dice
2nd the bearegard estate again, um they're all alive except the mother and child... and the maid lost the rest option... yeah... oh and a question regarding bearegard estate, the maid and the folk. Is it possible to save them all if I get there in time. Not that is it an option, but is it bugged so I can't save the estate no matter what?
...3rd is the nittercott estate, the one with all the stunned servants after the master died. It may just be a me issue but I defeated the top enemy, I got the dialogues about saving them, it got checked off the task list, but after the war they all died. Now I did find 1 maid in the guest house that I ignored so maybe that caused it? Idk.
If only I could afford to hire anybody. I definitely appreciate the help you're giving me, though!
It figures I missed a bunch of things related to the war. -.- That is a deeply complicated segment of the game.
There's another switch that tracks whether you tried to visit Viridius after making him mad by outing him to Griselda. I think I got everything that'd stop you from getting her to him if that other switch is on, but it's kinda difficult to make a patch for it because there are a bunch of maps, so that'll have to wait until v0.23. The timing doesn't matter on when you complete it, though. You're meant to complete it during the war, but there's no negative consequences to doing it afterward.
The Folk reappearing sounds like the switch that marks the Estate as having been destroyed rather than saved (which is a separate check from the Estate being liberated) didn't get flipped correctly, which... I can't say I'm surprised at, given everything else you've found, and that should now also be fixed for v0.23, but unfortunately I don't have an easy way to have that be fixed retroactively for existing saves. There is and event that should fix it retroactively anyway, but that same event is the one that determines if the Maid there has sacrificed herself for the Folk, and that obviously isn't working how it's intended either (though I have adjusted it a bit, so maybe that's also fixed?), so it's hard to tell if I'm missing something that's still broken or I've fixed it at this point or if it's correct and there's some other factor that's re-breaking things that I'm not seeing.
Though yes, the idea with the Estate is that if you get there fast enough, you can save everybody. The turn count on it is pretty tight, but having the Folk moved there already buys you a couple extra turns, and having the Maid still be alive buys you another couple extra turns (which is why I keep talking about her sacrificing herself; there should be a small window where she'll be dead and the Folk won't be).
That last issue with the Nithercott Estate sounds like the switch was flipped, but the transfer isn't sending you to the correct version of the maps. Which, looking at a few things, I see a couple situations where that might not happen correctly, and another thing where I just missed putting in the conditional. So that should be fixed for v0.23 as well.
You might be able to double check that by entering the wilds near the Estate and going back to the Estate from there.
So have been enjoying the game, However. my squads disappear on the war map. i have no way to select or move my troops. ideas?
It might fix itself if you close the war map and open it back up. If it doesn't, I just edited the v0.20 changelog with a patch that should fix the issue.
Sorry for the trouble with that. I've been looking into it for a while now and still have no idea what causes that to happen. Glad to hear you're enjoying the game, though!
ok. I'll try the patch. open/closed the map several times. restarted the game twice, no go, squad leaders appear for a brief second and then thry're gone. thanks for the reply.
no, that didn't work.
Well, I'm stumped. Everything I've heard from people doesn't point at a specific cause, and I can't find any flaws in the scripting or recreate the issue on my end.
To double check a few things:
You may be able to move your squads anyway if you go all the way up into the top left hand corner. If you can move them (or if you have moved them away from the corner), make sure they're exactly in the corner and try ending the turn with all three up there.
If you can't get all the way up there because Melissa stops you, you may just not be quite to that point yet and you need to visit Lothario first. Your squads should appear properly after that point.
Make sure the patch is properly applied. When you extract it inside the main game folder, you should have received a prompt to overwrite a file named "Map673.json" in the data folder. If you weren't prompted, make sure that file is in the correct folder.
As an alternate solution, if you got the Clown Nose from Arrival and carried your save forward, it gives you access to a debug feature. The debug feature summons Punchinella, who does the same thing the patch does, but on demand. The patch can only be applied to the Windows version of the game, so if you're on MacOS or are trying to run the game through an emulator on mobile like JOIPlay, that may be the source of the issue. In those cases, the debug feature on Punchinella will still work.
And as a last resort, you can try loading your save into an online save editor and fixing the squad location variables manually. I don't recommend trying this, because editing your save can result in bugs like this one and make the save unusable, but if you know what you're doing, it can fix an otherwise unsalvageable save.
Where do i find the trowel for the love sback? I swear I have looked evwrywhere.
Also I have loved playing through your game dawg, there are sp many little interactions that you can completely miss if you steamroll through the game. Most enjoyable rpg I have played in a while. Thank you for making this, Mr. Mythril Hourglass.
I'm glad you like it!
There's a Trowel hidden in Fekhacht if you want to get one earlier than normal, but otherwise it'll unlock in Emily's shop. I forget exactly when, but it isn't much longer after you gain access to the swamps.
Thank you for your input, dawg, I have searched the Fekhacht and I am unable to locate it, I just want to know if it is in the tower itself or outside of the tower. I just want to reiterate that while looking for this I saw how often you respond to people who have questions about the game and that has been really helpful. Thank you for all the work you do dawg.
Just found it, by messing around with that pot, disregard the question.
Is there a gallery in this game?
Not in the traditional sense, though nearly every scene can be replayed at any time by talking to the relevant character again.
The contract info in the menu says Ether contract bring 1$/ cycle, but talking with Emily in Sell contract option she says it bring 4$/ cycle. A few other contracts similarly mismatched info.
Ah, geez. That thing needs some consistency and formatting updates, too.
Thanks for calling that out!
In version 0.18, whenever I click on "I'm an adult" it pops up the README.txt but doesn't allow the game to actually start. Clicking on it again brings up a separate notepad window with the readme in it. Clicking on "I'm not an adult" just force quits the game. Is there a fix or workaround for this?
It's working as intended. You're supposed to do something specific with that choice (which is used as a mechanic throughout the entire game). The game tells you that you can find what to do in the README. If you're an adult, the game opens the README so you can read what you're supposed to do.
Well that's... unique.
How do I get trophy 19, I am in the mind maze and been throwing myself at it for a couple of hours. like I already past it once but I want to get the trophy.
That one's obtuse on purpose. I've deliberately said very little about it, though I will clarify that leaving the maze resets your progress.
The only hint I've ever really given is that if you start getting extra dialogue, you're on the right path.
Thanks for the info I’ll try it when I get home. I do love this type of game play since I also found a place to grind lvl’s for the girl’s in the town where your maid kills someone you just need to go in and out of any building to start a fight not sure if that was supposed to be like that because I have not had any mobs respawn in anywhere else. Was lvl20 now lvl32 not sure how your game mech’s will work will the mobs level up too or if I con’t lvl up will everything be 1 shot kills. Just something to think about if you haven’t already. Hope you have a wonderful day.
You're welcome!
And... sorta? The enemy shouldn't respawn indefinitely, but there are a bunch of fights available in the Stebbing Estate that you can do if you want to grind, but there's a finite number of them. I'll have to look into that.
To answer the question, no, enemies don't dynamically scale. They have set stats that are the same regardless of when you fight them. I did toy around with some "respawning" or "upgrading" enemies in the Deep Wilds, where an enemy would respawn with tougher enemies (or "upgrade" if you never fought that mob the first time), but it caused a bunch of issues so the idea got scrapped and only one mob actually does that. I might revisit it after I've finished the story and am working on the post-game now that I know more about how to use the engine, though.
If you do make it so players are able to grind lvl’s is it possible to trade in the level’s for special items like the gifts for the girls. Not sure if this ideal is workable but if it is then it would add a lot of in game play time. When I was grinding per battle was little over 200 experience and it took around 4hr’s for 10levels that was just going in and out of the inn doorway it would take even longer if I had to travel to battle then come back to town to heal. Please note after you take the cat maid back to the town and clear it you are not able to grind that town anymore. Well back to playing your game. How I play is freestyle roaming around after each quest and map update. And I save before and after entering any new area.
I've certainly heard worse suggestions. I'm not looking to add grind, though. The game is already significantly bigger than I thought it'd end up being when I first started making it, and it's probably going to be over 40 hours just for the main story by the time it's done. I've even had people tell me they've already put in over 100 hours just hunting for secrets. That feels like plenty of game for a single project.
Thanks again for calling all this out! It's the primary way bugs get fixed, because even with as much time as I spend playing the game myself (both in and out of playtesting), I'm just one dude and can't catch everything. This sort of thing is really helpful.
I like your game very much. But now I’m stuck on the quest Journey to the West crossing the mountain. After you are told you should not make the jump across the gap. I can not find the way been looking for a couple of hours. I need a better hint on what to look for to get past this section of the game. I have came very near to rage quitting lol please give a better hint
I'm glad you like the game! Sorry for the trouble.
What you're supposed to do there is go up to the top of the pass, then try jumping across. I took a look at the dialogue that appears if you try to do the jump first, and sure enough, there's no dialogue indicating that's where you're supposed to go. I've updated the dialogue so that's clearer in future updates.
For your reference, you should get dialogue where Bianca says "Grim news" that ends in Master saying you have to jump the gap, and then it'll let you across.
had to go to a old save looks like I was locked out of being able to proceed on the save I leveled up to 32. The old save I went to the top of the mountain then went back tried to jump and got the full message then jumped over
That's not good. I'd go so far as to say it's bad, even. I'm glad you got it figured out, though!
I found the issue and fixed it for the next release, at least. Thanks for calling that out!
is there impregnation?
Yes, though not for party members.
There are a set of four "mother" characters, three of which are optional and one of which becomes pregnant as part of the main story.
Where can i get more headstone if i used the material to repair others headstones
Ambrose Guardians have a chance to drop one, and once you have access to Ambrose City, there's a shop that sells more and will buy any extra.
Thanks and where can i find the optional maid also is there a way to lead the order instead of having to give it over to archibald and can you advance time to get more silcrow without completing a quest?
There are three optional Maids - one's in Adhauga, one's in the East Swamps region map, and one's in the Ambrose Estate kitchen.
Yes, it's possible to lead the Order, though it's difficult. The vote is based on all sorts of criteria from when you visited the Estates of the other members. Giving it to Archibald isn't mandatory, but it's the best way to not have him kill you if you didn't do well enough elsewhere.
And no, you can't advance time without advancing the story. Not without cheating, anyway. You can get more Silcrow by looking for Holds, though.
Terrible with names is iris the maid who helped aginst lalita if so how to get her by the by can you be allies with him and lead the cult?
Sorry for the slow reply, holidays have been very busy.
Yes, that's Iris. You can recruit her by talking to her, giving her a gift (you'll only get the option if you have the correct item available, which is difficult to do when you first find her there), then find her again and navigate the next conversation.
And yes, it's possible to get an alliance without giving up anything, though it's very difficult. It involves doing things throughout the game, the most repeatable of which is completing events at Big Dick's.
where can i find viridius headstone
dose anyone have complete guide
Very random situation to be stuck in, I've run out of spare wood in both the estate and guest house but am nowhere near done fixing all the holes. Phoebe juzt says to try the guesthouse and the other two aren't offering any advice. I've collected all boxes, tables, chairs and piles so what am I missing?
The most likely answer is that there's a room somewhere that you haven't gotten everything from, or there's a type of item (like broken barrels) that you're missing.
I've done that quest probably over a dozen times now, and I tend to miss either the closet next to the coat check, the larder beneath the kitchen, or the rooms in the west wing of the second floor.
thank you, I somehow kept thinking the closet room was the library entrance when walking by.
It's to the east immediately outside the Estate.
There's yellow flowers indicating where the path is.
Is there a character changing system in this work? If we had this, it would be even more perfect
In what way? To throw out some guesses/examples, you can't change the MC's name for story reasons, but there is a costume system that lets you change his appearance after you've earned certain trophies.
I'm very sorry, it may be a problem with my translation software. I'm referring to the system for changing costumes for characters. If such a system already exists, then I'm even more looking forward to future updates. Thank you for the hard work of the creators. By the way, will we change the images of various enemies into model styles similar to the main characters in the future? This may allow enemies that originally appeared 2D to blend more seamlessly into games with 3D characters as the main characters, making them appear more like entities in a world
No worries. We'll get there.
There isn't a costume system for all the characters, just the main character. I did consider trying to make a system that would let you enforce an actual uniform while at the Estate, but it would only affect character sprites and would take too much time to create the assets and implement, so it never got made.
Same goes for the 2D enemies and faces. There are some I could make 3D assets for, but others I don't have or couldn't make assets for even if I tried. It saves me a lot of time and effort to use the 2D assets I have.
It's okay, do your best. Good works are always perfected step by step. It's not too late to perfect these details when you have enough energy and time in the future
I have a small question, is there a special plot in which the girls discover they are pregnant with the player's child? For example, surprise or worry, or feeling strange due to lack of sexual knowledge, girls' reactions are always cute, aren't they?
Kinda. The potential mothers all react differently to being pregnant, but you can't get any of your Maids pregnant.
There's a quest that should trigger the first time you get a potential mother pregnant where you got to Phoebe and she explains that for you.
Wow, a rare harem RPG with combat and pregnancy content, this type of game has more playability than those PPT like ADV games. It seems that developers still need some time to polish this work, but I believe players will look forward to working with you until the end! I hope you have smooth work and good health
what is up with the shed behind the guest house??
It's where you keep all the story spoilers.
Recruiting Butlers - I have only maids. but with the contract I have gained butler gear, that I cannot use on any of my maids, but so far I have not had an option to recruit a butler.
During the first freeze I was unable to tell what my maids wanted - or what was lacking. Some interactions I discovered by accident - if the game or the dialogue was dropping hints - I totally missed it.
Climbing the tower during the Haunt proved tough as I could enter past the rune and when I could I believe I did all that was possible within the tower but the Trophy did not unlock.
Is there a wiki or sub to ask questions? Only found F95zone thread that had a few hints, but is not too great to navigate.
Phoebe and Vicky can use Butler gear. For reference, if you don't feel like going through the equipment screen one by one to find out who can equip what, their Maid entries in Estate Info will tell you.
Not telling you exactly what to do at every single step is on purpose. Exploration is a part of the game, and can lead to things that aren't going to be mentioned in the Task List, like trophies.
For the trophy at Fekhacht, you have to come back later (specifically, after the scene with Willow back at your Estate).
I don't have nearly enough time to put together something like a wiki, but I'm happy to answer questions however you find me. Here, Twitter, BlueSky, Patreon, Subscribestar, wherever. I also have a private discord that Patrons and Subscribers get access to, which is the fastest way to get ahold of me.
Thank you for the quick answer. That was my bad - I mainly used the "recommend" gear selection and thus came to the wrong conclusion.
I did solve the tower and then understood the in-game hint. The freeze was painful - I did talk with every maid to every maid - to every town npc - at least twice on two dates - tried to walk every area in case something triggers,... In then end I got it, but I have no idea which steps were actually needed.
Now I am stuck on 19 - blue sparks - which semms to be a non-return trohpy - did check that. I am now about 1+hr in that dimension. I do get the occasional different "spark" dialogue "never", but I have no idea what it means. Idk If I am progressing or resetting, chest keeps moving, sparks stay the same blue. If there is a special order - can´t talk to a maid for a hint, they are not there.
That particular trophy is meant to be obtuse. You can come back to the area to get it at any time, though leaving the map does reset progress towards it. The extra dialogue is there as an indicator that you're making progress.
Thank you. After I freed the trapped NPC - the teleport I had used to enter the maze has a different destination. So I concluded that the maze cannot be entered again.
If I can complete it any time, then I am less worried and will visit the maze at a later time.
Thank you again for the fast help and confirming that this was progress message.
Once again:
This is your game, so take as much time as you need to make everything worthwhile! We'll wait for as long as needed
There seems to be a bug with the tower after clearing the first headstone in the deep wilds the door for the tower doesn't appear after the maid lead me to the hidden place to mess with the headstone i went to the tower but the door didn't appear
The door for the tower itself?
There's an illusion on it, similar to the trees concealing the underground path. You have to walk through the door on the inside in order to get it to appear on the outside.
(though tbh I'm just now realizing that's never pointed out in-game - added an event for that for v0.16)
ok so i restarted and instead of choosing go straight to tower i walked to it but the door did not show am i missing something?
I think you misunderstood me. Sorry if the way I worded it wasn't super clear.
The door doesn't hide itself if you miss something. It only shows up after you walk through it.
Since you can't walk through it from the outside, you need to walk through it from inside the tower.
After you've walked through it from inside, then it'll show up outside.
How do i open lotharios upper attic door where all the statues are?
You don't. It's there for future content that hasn't been implemented yet.
That hurts so much it's not even funny how could you do this to me:( so what are his storage closets that i get to raid for the trophy?
For what it's worth, it will open eventually.
There actually isn't a trophy for Lothario's section, though. You can get some extra gear from him if you gain enough reputation during negotiations, and there's an attic and a hidden room with some goodies to find (plus the hidden Elixir that's in every Estate), but that's about it.
Aw yes now i gotta find the hidden room i'm all over it
Just so you know, RPG Maker dropped support for MacOS versions newer than 10.15, which was released in 2019, and EOLed by Apple in 2022. So, while Macs are still sort of supported, most of them will either be upgraded too far or just be too new to play anything made in RPG Maker.
Yeah, I'm aware. I've been trying to work with people to find a handful of solutions that should work for the majority of people that don't require a bunch of hoop-jumping, but I haven't had much in the way of confirmations one way or the other.
Once I've gotten a decent number of confirmations that a certain method works, I'll start including it in the README and online in places like my dev blog so Mac users can hopefully get something working for themselves.
Trouble with that being not a lot of Mac users download games like mine in the first place, so it's slow going, even working with other devs.
I'd be interested in your solution as there are several RPGM games I'd like to try if it were possible to run them. I didn't even know there were any potential workarounds, short of emulating Windows or running an old Mac. And I think most Mac players know that RPGMaker doesn't actually support them anymore, so we just kinda sigh and move on to another game.
The one solution that I've had confirmed working was only confirmed by one person, but I've suggested others try it and they didn't come back saying it didn't work, so that might be the best I've got.
Trying to be as concise as possible; (this isn't something I made, so use your best judgment) download this and extract it, then find "package.json" and rename it to the game name.
Once that's done, go to Game.app/Contents/Resources/app.nw/, then copy these files from my game's files: audio, css, data, fonts, icon, img, js, locales, movies, switshader, credits.html, FOSSILindex.html, index.html, package.json, README.txt.
Once those are copied over, the app should launch. This may require downloading the Windows version of the game instead of the Mac version; I can't test it for myself so I'm a little unclear on that. Definitely let me know if it works for you, though. The next best suggestion I have is to use something like Wine, but I've had a bunch of people say it doesn't work for them.
So I got it figured out and the game does work now. I'm afraid the instructions you were given are incorrect, though. Here's what I did. Download both the Mac version of the game and the zip file you linked on Google Drive. When you open both you'll have two apps, both named "Game.app". View Package contents on both apps in separate windows, then navigate to the /Contents/Resources/app.nw/ in both. The Game.app from Google Drive will have nothing in this folder, while the Game.app from the Mac game package will have all the game contents. Copy the entire contents of the Mac Game.app over to the Google Drive Game.app and close both windows. Then replace the Game.app file in the Mac game folder with the newly updated one from Google Drive. It should now launch properly. Note, that the Game.app file must be moved into the folder where the original Game. app file was or it will not launch. If you'd like, I can take screenshots of the process and send them to you.
I'm glad you got it to work for you!
Feel free to add screenshots to your post for posterity if you think it'd be helpful. It's hard to put an official guide together when all the solutions I have are only confirmed to work for one or two people, but it'll be good to have your steps around to see if they work for others.
Speaking of others - if you happen to be reading this comment chain trying to figure out how to get the Mac version working and this method works for you, drop mephits an upvote. It's the easiest way to let me know the method worked for you as well.
Okay, this is starting to tick me off.
So, I'm at Read's Hold and there are these 3 'dance steps' puzzle areas and, center aside...
I have no freaking clue how/where to step on the 5th and 6th steps to not get shocked. I've tried to follow the diagram but the directions just kinda confuse me and I keep getting shocked. I just can't seem to figure out where to approach them from....
All three of those puzzles work the same way. Some panels you just need to step on twice.
There's nothing extra like needing to step on them in a specific direction or anything.
Thx! Yeah. FINALLY got it! The wording really threw me off...
Way more than it rightly should've. But I'll chalk that up to me me being an idiot.
For the optional task 'Pride and Prejudice'
....Just how exactly am I supposed to tackle it? Beverly beats me every time and I'm not exactly sure how I'm supposed to win.
The short answer is to talk to Bianca in the dungeon. She'll tell you what to do.
The long answer depends on which step you're on. If Bianca isn't there yet, you have to continue the story until she asks you to meet you there. Assuming you're stuck on the first step, make sure the challenge is active when you talk to her.
Ah! Yeah. I completely forgot about that option!
As much as I like this game and its characters/world.
I think I REALLY dislike Melissa.
She's the kind of heroine who I honestly can't stand the most. Never mind I can barely stand ppl like that irl.
I just hope she mellows the hell out.
I'm really trying here, but she just irritates the hell out of me and it's really, REALLY hard to like her for too long.
Just curious about the Northern Forest. Can I do anything with the Ruined Estate? Or is it sotry locked?
It's kinda story locked, but there are still things you can do with it.
If you find the headstone, it's similar to the two ruined Estates in the swamps in that you have the option to repair or destroy the headstone. The consequences for what you do (if anything) become relevant during the second Haunt, and some other things become available after completing the second Haunt. The state of it will also be relevant in Act 3.
Okay, cool. Yeah. I just found the Headstone and... uh, repaired it?
Yeah. I have kind of a hard time just finding a good reason to destroy them, especially if it meant people's lives are on the line.
Thanks for the quick reply!
Not really a big fan of Melissa or the fact I can't rename the MC, but I do like the game and am enjoying it.
There are times there is some freezing. Like that time where Master is celebrating with Bianca then Griselda enter and sometimes stuck on wall. I somewhat solved it by letting the animation of Griselda to finish before continuing.
Those are really hard to find and solve. I try to include a "text skip run" when I do playtesting to make sure that sort of thing doesn't happen, but some of it still slips through anyway. Waiting for movement to finish is always a good fallback if you encounter it, but I appreciate you letting me know so I can go in and add in some fail-safes.
Is there a certain time when you have to start on the love shack?
I found the house pretty early on, but never really revisited. Now im in the second freeze, i can talk about it with Auda, but it always says i have to finish things first. But when i go to the house and interact with the bushes, it always says i need to come alone, not when im with someone. But i cant invite people to go there...
It sounds like you've encountered a remnant of spaghetti code. You're not locked out of it by progressing through the story.
There's a switch that tells the game whether you've found the place and know what it is that needs to be flipped. Once it's flipped, you'll get a bit of dialogue every time you enter the map that'll tell you that you can work on it and roughly what to do. If you're not getting that dialogue and you've already been there, you might've just found the place before you had Phoebe around to tell you what it is. If that's the case, go inside the shack, check the chest (even if it's empty), then leave the grove and come back. That'll flip that switch and let you go about fixing the place up.
If you're getting dialogue that says to come back alone when you can't invite someone yet, that means I need to update the dialogue.
Wow, I did not expect an answer this fast. I found the shack on the very first time i left the estate, so well before Phoebe. Going back and interacting with the empty chest did indeed trigger dialog, though, so i can fix it now.
I do my best. Glad to hear that did it!
do you have a discord? dont want to bother you for every game moment)
I do, but it's a Patreon benefit. I typically don't invite people outside of my Patrons to join it.
I don't mind being bothered, though. I typically only check most things once or twice per day, but I like talking about my work, even if it's just finding and fixing bugs.
The problem is that my government considers Patreon too dangerous for me and blocked it, so everything is simple, I lost my laptop with the game and it's not scary, the game is worth buying it again, but I can't return dozens of hours in the game, that's why I wanted to ask the guys from the discord save files of the latest version. If you can send it to me, I will be grateful)
Ah. Yeah, that does kinda complicate things.
Unfortunately, I don't really have good saves to share at the moment. I've been meaning to do a more thorough playthrough of the entire game and have a series of saves set at different points in the story, but haven't found the time. The only saves I have are test saves that have things missing or broken.
Then can you give me a link to the discord?) I promise to leave him as soon as I ask the guys for a save file
alright i need help, ive replayed the game until the second freeze like 20 times now and i still cant get deirlinns birth to trigger. Every run ive gotten her preggo asap after the funeral and it still wont trigger, my brain wont let me keep on playing until i finish kalas extra obj and its a pain. i really dont know why i cant get it all to work out
Well, let's try to figure it out. For anyone who doesn't want to see spoilers or how the sausage is made (so to speak), look away.
To get it out of the way, sharing your save will give me a lot of insight into what's happening, if you don't mind doing so (just keep in mind I need both the numbered save and the global.rmmzsave, or I won't be able to load the save). If you don't want to share it publicly, feel free to find me on Twitter (or X or whatever it is now) and DM it to me there. Also, I apologize if I repeat anything I've told you before, I just want to be thorough.
For the mechanical bits, it is possible to get her pregnant before the game phase changes, but you might have to try a few times to get it to happen. Deirlinn has roughly a 28% chance of becoming pregnant every time you try. If you were successful, she'll have an extra line of dialogue every time you repeat the scene while the screen is black. When she gets pregnant, the game checks the current game phase and adds 18 to it. If you have Trophy 0 from Arrival and make Punchinella active, there's an instance of her between Phoebe's house and the elder's house. She'll tell you what the current game phase is, as well as confirm whether Deirlinn is pregnant and what game phase she'll give birth in.
Once the relevant game phase comes up or has passed, the birth event will trigger as soon as you enter the final version of your Estate's yard. That means if you see weeds and your garden and pool look like crap, it will never trigger. Same with if the Freeze is active. If your pool and garden are fixed up and there's no snow on the ground, the event can trigger. So if you did get Deirlinn pregnant in game phase 0, the earliest the event can trigger is game phase 18. If you left Cumhaill after the funeral and returned, the game phase may have been 1 or 2, meaning she'd give birth on (or after) game phase 19 or 20 respectively. For this particular example, she can't give birth on game phase 19, because the Freeze doesn't end until game phase 20.
There are a few things that could be happening that's causing you to miss the event before the second Freeze. If memory serves, it's possible to go from game phase 18 into the Freeze without going outside, and if you do that, Deirlinn's stuck waiting for the Freeze to end. The second Freeze ends on game phase 20, so if you did end up not getting her pregnant until game phase 1 or 2, that would explain why it isn't triggering. If you want to confirm that, you could try continuing on and seeing if the birth event triggers after you've completed the Freeze.
As an extra bit of information, if you're worried about Kala's bonus Freeze objective (since that requires Deirlinn being in your nursery), you don't need to worry about that locking you out of getting the second Freeze trophy. The trophy doesn't require Quinn or Teely, so if you've completed one (or both) of their extra objectives along with everyone else's, you'll still get the trophy.
I hope this helps.
Thanks for all the info. So i do have trophy 0 but just never used the clown for anything before, but now that you pointed it out i did a couple test runs with the clown and found out that finishing the funeral quest line puts you in game phase 1 and from my understanding u cant get deirlinn preggo without doing that quest line so it makes it kinda hard getting her preggo game phase 0. Also im not doing this for the second freeze thropy as i know u can get it even without kalas extra obj, im doing it cuz i wanna make sure i do all the content in the game no matter how short or long it is thats why its a pain that i cant trigger it
Huh. I swear I had it set up so she could give birth before the second Freeze without jumping through the extra hoops. That'll have to go into my notes so I can look further into it.
If nothing else, it sounds like I should probably put in an alternate way of completing Kala's bonus objective. If it's that finicky, chances are basically no one is able to do it, and that's not how I want that to work. I definitely get it being frustrating if you know content exists and can't get to it despite knowing the steps to find it.
Hopefully its and easy fix for you when it comes to kalas extra obj, but just to make sure could you check with ppl in ur discord if anyone has managed to make it all work out ? dont wanna give u extra work if its somehow from my side and me failing something. also on the save im playing on right now deirlinn is gonna give birth game phase 19 and i know its gonna be 20 instead cuz 19 is freeze, but i found out that making the ventire chick preggo as soon as ur able to changed deirlinns birth phase from 19 to 24 so thats another bug i think
For Deirlinn's phase moving after Vendra - Apparently the wrong variable got specified somewhere. Found and fixed. Good catch!
For Kala's extra objective - nah, it's not that big of a deal. It's just copying it elsewhere and changing a bit of dialogue to match the situation.
I'm stuck at the mind maze. I figured out that i need to please the red and blue torch but i don't know how. I interacted with all blue flames that i can reach until each said to never leave but the closest i got to advancing was "i'm not pleased" "it was close". Interacting with the chests only makes them change places. There are two regions that aren't accessable but have blue flames. Can someone give me a tip?
The "I was close" thing is actually evidence you're making progress towards the trophy there. While the trophy isn't required, getting it does let you skip doing the normal puzzle. That's definitely the hard way, though.
For the regular way, remember the hidden choice cancel mechanic. There's more info on it in the Hints & Tips section of the README.
here's the save,
https://mega.nz/file/V3wllK6I#wwEzQhYa8AUNfYA99scqzqv2UkXOfHDOquCQx8sissc
I need help for something

What should I do now?
Someone could help?
There's a hidden tunnel elsewhere in the Deep Wilds that you need to find. It's in the western half of the middle bit.
Iris will start giving you hints if you go the wrong way when you're close to it.
And where exactly is this one?

because I can't find it
Just like the other one, a Maid's Dress is an equipment item. You have at least one either in your inventory or equipped to a party member. You can get more in several ways, including (but not limited to) finding them in chests and as a regular shipment by purchasing the appropriate Contract from Emily.
And where exactly is this one?
because I can't find it
Just like the other one, a Maid's Dress is an equipment item. You have at least one either in your inventory or equipped to a party member. You can get more in several ways, including (but not limited to) finding them in chests and as a regular shipment by purchasing the appropriate Contract from Emily.
And where exactly is this one?
because I can't find it
Assuming you mean the ring, it's in Fekhacht. You don't have access to it right away, and it's entirely optional in terms of completing the quest. If you still want to complete the objective, you still can after completing the move.
Is there a writ for the north hold in the north forest?
Every Hold that needs one has a Writ somewhere.
There might be two different Holds you're referring to, and both are locked behind progression. One opens up after Viridius (though you can open it early if you do a certain thing) and the other has a Writ that's given to you as part of the interlude between Act 1 and Act 2.
Got it but for the love of everything please how do you get the mind maze trophy
I'll give you the same hint I give everyone - if you start getting extra dialogue, you're on the right track.
hmm gotcha let the testing begin